Shift ::: IGN E3 Preview (ENG)

June 3, 2009 — Chris Roper and his preview on full PC version of Need For Speed Shift.


I've played Need for Speed Shift a couple times already, though in previous demos I was only able to drive a handful of cars on a couple different tracks. That was great and the core driving is the most important part of the game, obviously, but we didn't know anything about the career mode. Until this year's E3, that is.


Need for Speed Shift's career mode is set up in a multiple-path-esque manner. During every race, online or off, you'll earn driver points that work toward increasing your level. Points are broken up into two types, Precision and Aggression. You'll get Precision points for making clean passes and mastering corners, while you'll get Aggression points for things like hitting a car as you pass it. The total points work toward your overall level, but the two categories earn you different cars, upgrades and so forth. So if you net a lot of Precision points, you might get some handling packages available for purchasing, while Aggression might earn you something that befits a more violent driver.


You'll also be earning Stars and Badges as you race. Badges are very similar to Achievements as you earn each one for doing very specific tasks. Stars, on the other hand, are awarded for both your finishing place and if you can surpass certain point thresholds in an event. Both of these work to earn you other unlockables than you earn with the driver points.


The end result is that no matter how well you're doing in a race or the game overall, you'll be earning something. One reason for coming up with this layout was that the studio didn't want people to drop out online as soon as they knew that they couldn't win. In this scenario, you'll still be racking up new items even if you don't finish first, so it's well worth your time to make sure you finish every event you start and bank the points you net.


While the career stuff was the greater focus of the demo, I did notice that the game felt a good bit better than the last time I had raced it. While the experience has been stellar every time out thanks to the awesome dashboard camera work, the steering was a little touchy previously. That seems to have been entirely fixed and the bit that I played drove very, very well.


I'm really excited to get my hands on Need for Speed Shift in full form. The game is already adrenaline-packed, and it just keeps on getting better every time I've seen it.

Страница создана: S1k0man, 21 июля 2009 г. 13:25
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